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Lewis, Clive
"Mind Mapping is a powerful way to increase efficiency, creativity, and organization. Mind Mapping is a note-taking system that uses images, color, words, and numbers arranged in a connected, radiant and hierarchical structure. Mind Mapping is useful in planning meetings, preparing for presentations, generating new ideas, and facilitation group discussion. This Infoline will teach readers the basics of creating Mind Maps and show readers how to use Mind Maps in a business setting."
Alexandria, Virginia: American Society for Training & Development, 2008
e20441931
eBooks  Universitas Indonesia Library
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"Creativity in organizations has become a key topic of organizational research. This work expands on existing research by exploring creativity in the dynamics of social networks. Collective creativity is introduced as a central part of organizational learning and seen as the expression of creativity on the collective level. The research is able to empirically assess creativity in the development of social structures. For the assessment of creativity this work applies a longitudinal study design by combining social network analysis with creativity studies. The approach enables to relate creativity indicators with social network measures. It is based on an empirical study of innovation projects in the automotive industry and thereby extends existing research and theories on creativity, social network dynamics and organizational learning."
Wiesbaden: Springer-VS, 2012
e20399714
eBooks  Universitas Indonesia Library
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Al Vina Mirayanti
"ABSTRAK
Proses bisnis dari suatu perusahaan merupakan hal yang sangat erat kaitannya dengan keberhasilan dari perusahaan tersebut. Proses bisnis dari suatu perusahaan harus selalu disesuaikan dengan kondisi yang dihadapi oleh perusahaan, baik halnya tujuan, strategi, maupun peraturan yang mengatur kegiatan bisnis dari perusahaan. Namun pada kenyataannya terdapat proses bisnis yang dirancang tanpa memenuhi ketentuan tersebut. Pada umumnya, terutama pada sektor bisnis swasta, tidak ada peraturan yang mengatur kegiatan bisnisnya. Namun terdapat sektor bisnis khusus yang disebut dengan regulated industry, yang merupakan sektor bisnis yang banyak diatur oleh ketentuan terutama peraturan dari pemerintah dalam penentuan tarif atau harga, aktivitas proses bisnis, ataupun hal yang lainnya. Untuk itulah diperlukan suatu pendekatan baru dalam merancang proses bisnis, terutama untuk sektor regulated industry, agar proses bisnis yang dihasilkan dapat memenuhi ketentuan yang membatasi suatu perusahaan. Dalam penelitian ini, digunakan pendekatan Model Motivasi Bisnis. Yang dimaksud “motivasi“ disini adalah alasan dari suatu perusahaan untuk melakukan kegiatan bisnisnya. Proses bisnis yang menjadi studi kasus dalam penelitian ini adalah proses bisnis pembelian tiket kapal penyeberangan yang dikelola oleh PT. ASDP Indonesia Ferry (Persero) khususnya di Cabang Merak. Pada akhir penelitian ini didapatkan rancangan proses bisnis yang baru yang lebih sesuai dengan peraturan pemerintah, yang digambarkan dengan menggunakan notasi Business Model and Notation (BPMN).

ABSTRACT
Business processes of an enterprise is very closely related to the success of the company. It must always be adapted to the conditions faced by the company, either as goals, strategies, and regulations which are governing the business activities of the company. But in fact there are many business processes that are designed without complying with those provisions. In general, particularly in private business sector, there are no regulations governing business activities. But there is a specific business sector called the regulated industry, which is a business sector that is heavily regulated by the provisions of the regulations of the government, especially in the determination of rates or prices, business process activities, or other things. In order to design business processes, particularly for the regulated industry sector, we need a new approach that can be used to create business process that comply with the environmental boundaries of a company. In this study, we used Business Motivation Model. The definition of "motivation" is the reason why a company do its business activities. This research studies the business process of ferry ticket purchases that are managed by PT. ASDP Indonesia Ferry (Persero) especially in Merak Branch. At the end of this study, the design a new business processes that are more in line with government regulations, which are represented using Business Model and Notation (BPMN)."
2015
T44674
UI - Tesis Membership  Universitas Indonesia Library
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Viki, Tendayi
"The Corporate Startup is a practical guide for established companies that aspire to develop and sustain their innovation capabilities. - The world around us is changing rapidly. There is now more pressure on established companies to innovate. - The challenge most companies face is how to develop new products for new markets, while managing their core business at the same time. - The principles and practices outlined in this book provide companies with a blueprint of how to manage innovation while they execute on their core business. - The Corporate Startup provides frameworks, visualizations, templates, tools and methods that can be easily applied to develop new products and business models.This book helps organisations of all sizes to manage innovation. This playbook uses illustrated step-by- step guides to lead the reader through the processes to create an ecosystem that nurtures innovation at every level in a business. - Jury CMI Management Book of the Year. Big companies need to innovate or die. The question is how. Companies need a playbook; a process by which they can start the process of transforming their organizations into innovation engines. The Corporate Startup is that playbook. It provides a proven methodology --applying Lean Startup principles and more-- for building a culture of innovation. - Ben Yoskovitz, Co-Author of Lean Analytics and Founding Partner at Highline BET"
Netherlands: Management Impact, 2017
658.409 4 VIK c
Buku Teks  Universitas Indonesia Library
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Catmull, Edwin
""Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation--into the meetings, postmortems, and 'Braintrust' sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture--but it is also, as Pixar co-founder and president Ed Catmull writes, 'an expression of the ideas that I believe make the best in us possible.'"--From publisher.
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Toronto : Random House Canada, 2014
658.4 CAT c
Buku Teks  Universitas Indonesia Library
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Ajrina Diva Ghaisani
"Industri kreatif adalah salah satu industri di Indonesia yang memiliki potensi besar untuk dikembangkan. Melalui keunikan budaya Indonesia dan keunikan geografisnya, subsektor kerajinan dalam Industri kreatif adalah salah satu sub-sektor yang memiliki peran utama dalam pertumbuhan ekonomi industri kreatif. Namun seiring dengan perkembangan teknologi dan permintaan pasar, pelaku di industri kerajinan masih menghadapi beberapa masalah dalam pengembangan bisnisnya.
Tujuan penelitian ini adalah untuk menganalisis permasalahan dan mencari solusi untuk subsektor kerajinan dalam industri kreatif di Indonesia, melalui pendekatan system dynamics, metode ini akan menganalisis variabel apa yang berperan dalam ekosistem industri kerajinan melalui data primer dan sekunder yang dikumpulkan dari tinjauan pustaka, data statistik dan wawancara mendalam.
Penelitian ini juga mempertimbangkan beberapa skenario yang mungkin dapat meningkatkan perkembangan industri ini, pada akhir tulisan, dapat diketahui bahwa skenario terbaik adalah untuk menurunkan harga bahan baku, pemerintah dapat memberikan semacam subsidi untuk industri melalui harga bahan baku.

The creative industry is one of the industry in Indonesia that has great potential to develop. Through the uniqueness of Indonesia 39 s culture and its geographic uniqueness, Craft subsector in the creative Industry is one of the sub sectors that have main role in economic growth of the creative industry. But along with the development of technology and market demand, actors in the craft industry is still facing some of problems in its business development.
The purpose of this paper to analyze the problems and to find solutions for craft subsector in creative industry in Indonesia, through the system dynamics approach, this method will analyze what variables that play a role in the craft industry ecosystem through primary and secondary data which are collected from literature review, statistic data and in depth interview.
The paper also takes into account some scenarios which possibly can boost up the development of this industry, at the end of this paper, can be known that the best scenario is to lower the raw material price, the government may provide kind of subsidy for this industry through the raw material price.
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Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2018
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UI - Skripsi Membership  Universitas Indonesia Library
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Debby Azizah Debryana
"Skripsi ini menelusuri pengaruh dari peran pemerintah melalui kebijakan kebudayaan terhadap perkembangan kewirausahaan kreatif dari tahun 1990 sampai 2016. Teori koevolusi dan teori institusional merupakan basis teori dari analisis ini. Data kualitatif sekunder akan digunakan untuk melakukan studi kasus secara eksploratif. Tujuan utama dari skripsi ini adalah untuk menjelaskan bagaimana dan sampai sejauh mana kebijakan kebudayaan yang diformulasikan oleh pemerintah dapat berinteraksi dengan wirausahawan kreatif di tiap negara. Studi ini menunjukkan bahwa koevolusi yang terjadi di kedua negara dipengaruhi oleh beberapa faktor yang secara spesifik dimiliki tiap negara, seperti situasi perkembangan negara dan prioritas akan industri kreatif.

This paper explores the influence of government roles through cultural policy towards the development of creative entrepreneurship from 1990 until 2016. Co evolutionary theory and institutional theory will be the theoretical basis for the analysis. Qualitative secondary data will be utilized to conduct this exploratory case study. The main objective of this thesis is to explain how and to what extent the cultural policy made by the government can interact with the creative entrepreneurs in each country. The study showed that the coevolution that occurs in both countries are affected by several country specific factors such as the countrys development situation and prioritization of creative industry.
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Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2018
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UI - Skripsi Membership  Universitas Indonesia Library
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Rabe, Cynthia Barton
"Knowledge is good," preaches the inscription under the statue of college founder Emil Faber in the film Animal House. But as valid as that declamation may be at a university, in the corporate world what passes for knowledge can be a killer. Companies and teams rely on "what we know" and "the way we do things here" to speed decision making and maintain a sense of order. But progress demands change, risk taking, and occasionally, revolution. Processes must be overhauled, assumptions challenged, taboos broken. But how do you do it? Who among the group will take responsibility for a brand new initiative or unorthodox decision? Who will be willing to stand up and say, in essence, that the emperor has no clothes? As much as we laud the concept of "thinking outside of the box," most of us think it's a lot safer to stay inside. It's time to call in a "zero-gravity thinker" who is not weighed down by the twin innovation killers -- GroupThink and its close cousin, ExpertThink. Such outsiders are in plentiful supply, whether from the department down the hall, the branch office, a consulting firm or even another company. Unburdened by all the nagging issues that plague even very effective groups, the outsider will know new ways around a problem, identify possibilities where none seemed to exist, and spot potential problems before they spin out of control. According to The Innovation Killer, the right zero gravity thinker will ideally possess the following traits: Psychological distance: the most important tool of the impartial observer, it enables him or her to maintain an open mind. Renaissance tendencies: a wide range of interests, experiences, and influences more readily inspires innovative approaches. Related expertise: strength in a relevant area may lead to "intersection points" at which solutions are often found. The book helps identify when and why you should call in a collaborator, where to find one, and how you and your team can start working with him or her. There are also strategies for turning yourself into a zero-gravity thinker when it's simply not practical to bring in a true outsider. Knowledge is good, except when it trumps real innovation. Whether your team is too focused on the forest or can't see past the trees, this book will help you add the perspective you need to make the great decisions that will move your company forward."
New York: American Management Association, 2006
e20441660
eBooks  Universitas Indonesia Library
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Lidya Hardiani
"Program Jakarta Creative Hub merupakan metode baru yang dirancang Pemerintah Provinsi DKI Jakarta guna meningkatkan kualitas pelaku industri kreatif, dengan menggunakan media ruang kerja bersama, yang berpotensi menimbulkan hubungan yang kolaboratif dengan pelaku usaha industri kreatif lainnya. Penelitian ini membahas mengenai pelaksanaan JCH terhadap pelaku usaha industri kreatif di DKI Jakarta. Penelitian ini menggunakan pendekatan post positivis dengan menjadikan dimensi di dalam teori implementasi yang dikemukakan oleh Mazmanian dan Sabatier (1983) sebagai dasar dalam menganalisis. Data primer diperoleh dari field research dan wawancara, sedangkan data sekunder diperoleh dari studi kepustakaan.
Secara umum hasil penelitian ini memperlihatkan bahwa penerapan JCH sebagai wadah untuk mengembangkan pelaku usaha industri kreatif belum dilaksanakan dengan maksimal, dimana pada tahap pelaksanaan, regulasi yang dijadikan sebagai dasar dari jalannya program belum memiliki dasar hukum yang kuat, sehingga mempengaruhi seluruh aktivitas yang terjadi di dalam JCH. Hal tersebut dapat terlihat dari indikator-indikator implementasi yang belum terpenuhi dengan baik. Oleh karena itu, pelaksanaan Program JCH dirasa masih kurang sempurna karena belum menerapkan sistem pembinaan yang baik sebagai acuan dalam menciptakan dan mengembangkan pelaku industri kreatif di DKI Jakarta.

Jakarta Creative Hub Program is new method that designed by the DKI Jakarta Provincial Government to improve the quality of creative industries business actors, which used co-working space media that potentially causing collaborative relationships with other business actors. This study discusses the implementation of JCH for creative industries business actors. This study used a post positivist approach by making the dimensions of Mazmanian and Sabatier implementation theory (1983) for analyzing. The primary data obtained through field research and interviews, and secondary data obtained from the study literature.
In general, the results of this study show that the application of the JCH as a place to develop creative industry business actors has not been carried out maximally, where at the implementation stage, regulations were used as the basis for the program not yet having a strong legal basis, which is affecting all activities that occurred in JCH. This can be seen from the implementation indicators that have not been fulfilled properly. Therefore, the implementation of the JCH Program is still considered imperfect because it has not implemented a good guidance system as a reference in creating and developing creative industry players in DKI Jakarta.
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Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2018
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UI - Skripsi Membership  Universitas Indonesia Library
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Muhammad Naufal Rayhan
"Skripsi ini membahas sistem manajemen yang saat ini berjalan untuk pengembangan industri kreatif di Indonesia dalam sub sektor kuliner. Penelitian ini disusun dengan desain studi kasus dengan mengadaptasi model Lazuardi & Triady (2015). Tujuan dari penelitian ini adalah untuk memberikan pandangan yang berbeda dalam mengembangkan industri kreatif melalui pendekatan sistem dinamis. Industri kuliner sendiri adalah industri yang sangat menjanjikan di Indonesia dan telah menjadi penyumbang nomor satu dalam banyak aspek untuk Industri Kreatif. Hasil analisis ini adalah pemerintah harus menerapkan kebijakan Pengembangan Pendidikan dibandingkan dengan kebijakan Pendanaan Langsung untuk UMKM dalam industri kuliner.

This research discusses the existing management system for the development of creative industries in Indonesia in the culinary subsector. This study was compiled by case study design by adapting the Lazuardi & Triady model (2015). The purpose of this study is to provide different views in developing the creative industry through the system dynamics approach. The culinary industry itself is a really promising industry in Indonesia and have become the number one contributor in many aspects for Creative Industry. The results of the analysis is government should implement Education Development policy instead of Direct Funding policy for MSMEs in culinary industry."
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2018
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UI - Skripsi Membership  Universitas Indonesia Library
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