Ditemukan 4 dokumen yang sesuai dengan query
Dian Chairunnisa
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ABSTRAK Fenomena aktivisme digital atau aktivisme online menimbulkan banyak pertanyaan seputar partisipasi yang efektif dan bermakna. Hal ini juga memicu perdebatan mengenai apakah aktivisme online dapat membawa perubahan yang nyata di tengah masyarakat. Selain memetakan partisipasi anak muda dalam aktivisme online,
artikel ini meneliti bagaimana karakteristik organisasi anak muda kontemporer di Indonesia saat ini dan
bagaimana mereka menggunakan aktivisme online ini sebagai sarana untuk meningkatkan kesadaran dan mempromosikan isu seputar HKSR dan keberagaman. Dari hasil perbandingan dengan advokasi yang telah mereka lakukan secara offline, serta gambaran yang telah diperoleh dari wawancara dengan informan kunci dan kuesioner yang telah didistribusikan ke dua puluh mahasiswa, saya berpendapat bahwa peran aktivisme online dalam menyebarkan kesadaran dan menyebarluaskan informasi terbilang efektif. Namun, aktivisme online tidak dapat berdiri sebagai satu jenis aktivisme sendiri karena membangun hubungan dengan pembuat kebijakan dan tokoh-tokoh yang berpengaruh di pemerintahan adalah sama pentingnya.
ABSTRACT The phenomena of online or digital activism poised many questions regarding effective and meaningfulparticipation. It also triggers an ongoing debate on whether or not online activism could bring about real change in the society. Besides mapping out Indonesian youth participation in online activism, this article examines how contemporary youth-led organizations in Indonesia are characterized and how they use this online activism as a way to raise awareness and promote issues on SRHR and diversity. By comparing it with their offline advocacy and by drawing upon interviews with key informants and questioners distributed to twenty college students, I would like to argue that online activism‟s role in spreading awareness and disseminate information is undeniably effective. However, online activism could not stand as a type of activism on its own becauseestablishing relations with policy makers and key individuals in the government is just as important., The phenomena of online or digital activism poised many questions regarding effective and meaningfulparticipation. It also triggers an ongoing debate on whether or not online activism could bring about real changein the society. Besides mapping out Indonesian youth participation in online activism, this article examines howcontemporary youth-led organizations in Indonesia are characterized and how they use this online activism as away to raise awareness and promote issues on SRHR and diversity. By comparing it with their offline advocacyand by drawing upon interviews with key informants and questioners distributed to twenty college students, Iwould like to argue that online activism‟s role in spreading awareness and disseminate information isundeniably effective. However, online activism could not stand as a type of activism on its own becauseestablishing relations with policy makers and key individuals in the government is just as important.]"
Fakultas Ilmu Pengetahuan Budaya Universitas Indonesia, 2015
MK-PDF
UI - Makalah dan Kertas Kerja Universitas Indonesia Library
"This book focuses on understanding Innovation in the Financial Services Sector. The collection of contributions gathered in the book highlights the importance of technology contexts that pertain to Finance, accounting, and the law arena. The respective chapters address topics such as Economic development, social entrepreneurship, Online Behaviour, Digital entrepreneurship, and Islamic banks. All contributions are based on the latest empirical and theoretical research and provide key findings and concrete recommendations for scholars, entrepreneurs, organizations, and policymakers."
Switzerland: Springer Cham, 2023
e20550124
eBooks Universitas Indonesia Library
"Penelitian ini bertujuan untuk membahas fenomena budaya pariwisata virtual yang berkembang melalui virtual tour. Virtual tour merupakan simulasi lokasi atau objek wisata dengan menggunakan rangkaian video atau gambar beserta tambahan musik, efek suara, teks, dan narasi. Studi sebelumnya menemukan bahwa virtual tour muncul karena adanya perkembangan teknologi, kebutuhan promosi objek wisata, dan kebutuhan penjagaan warisan budaya. Berdasarkan pemikiran Baudrillard, kondisi hyperreality merupakan konsekuensi logis dari perkembangan teknologi dan pandemi Covid-19 yang menguatkan kehidupan cyberspace. Namun peneliti berargumen bahwa tidak serta merta kondisi hyperreality dapat terjadi, khususnya dalam virtual tour yang dikelola oleh perusahaan A. Peneliti berargumen bahwa terdapat kompleksitas tersendiri untuk menciptakan kondisi hyperreality. Penelitian ini berusaha untuk menjelaskan apakah virtual tour yang dikelola oleh perusahaan A merupakan sebuah kondisi hyperreality pada industri pariwisata di era digital. Penelitian ini menemukan bahwa hyperreality tidak tercipta dalam virtual tour yang dikelola oleh perusahaan A. Terdapat beberapa komponen hyperreality sesuai pemikiran Baudrillard, yaitu model simulasi, seperti simulasi rute perjalanan, simulasi visual, simulasi narasi, dan simulasi interaksi. Namun masih terdapat keterbatasan yang menghalangi terciptanya kondisi hyperreality pada virtual tour. Menurut wisatawan, virtual tour merupakan inovasi yang menarik, namun mereka belum sepenuhnya menikmati perjalanan wisata virtual.
This study aims to discuss the phenomenon of virtual tourism culture that develops through virtual tours. A virtual tour is a simulation of a location or tourist attraction using a series of videos or images along with additional music, sound effects, text, and narration. Previous studies have found that virtual tours arise because of technological developments, the need for promotion of tourist objects, and the need for preserving cultural heritage. Based on Baudrillard's thinking, the hyperreality condition is a logical consequence of technological developments and the Covid-19 pandemic that strengthens cyberspace life. However, the researcher argues that hyperreality does not necessarily occur, especially in a virtual tour managed by company A. The researcher argues that there is a distinct complexity to creating hyperreality conditions. This study seeks to explain whether the virtual tour managed by company A is a hyperreality condition in the tourism industry in the digital era. This study finds that hyperreality is not created in a virtual tour managed by company A. There are several components of hyperreality according to Baudrillard's thinking, namely simulation models, such as travel route simulations, visual simulations, narrative simulations, and interaction simulations. However, there are still limitations that prevent the creation of hyperreality conditions on virtual tours. According to tourists, virtual tours are an interesting innovation, but they have not fully enjoyed virtual travel."
[Depok, Depok]: [Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia], 2021
S-pdf
UI - Skripsi Membership Universitas Indonesia Library
Hermawan Kartajaya, 1947-
Jakarta: Gramedia Pustaka Utama, 2018
658.834 HER c
Buku Teks SO Universitas Indonesia Library