Ditemukan 16 dokumen yang sesuai dengan query
Moore, Michael E., author
Florida: CRC PRESS, 2011
794.81 MOO b
Buku Teks Universitas Indonesia Library
This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical...
Berlin: Springer-Verlag , 2012
e20406757
eBooks Universitas Indonesia Library
Chin, Robert, author
Beginning iOS 3D unreal games development covers using the unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. Specifically, this book covers, unrealScript programming language, going beyond the limitations of the visual Kismet scripting language, the Unreal UDK...
New York: Springer, 2012
e20425497
eBooks Universitas Indonesia Library
Fauzi Adi Rafrastara, author
Jakarta: Elex Media Komputindo, 2009
005.1 FAU m
Buku Teks SO Universitas Indonesia Library
Fauzi Adi Rafrastara, author
Jakarta: Elex Media Komputindo, 2009
005.1 FAU m
Buku Teks SO Universitas Indonesia Library
Gamajanti Zulkarnaen, author
Depok: Fakultas Psikologi Universitas Indonesia, 1988
S-Pdf
UI - Skripsi Membership Universitas Indonesia Library
Vince, John, author
Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix transforms for computer games and animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and...
London: Springer, 2012
e20407637
eBooks Universitas Indonesia Library
DiMarzio, J.F.
This book is no different in that it walks you through creating an arcade style prison break game app, top to bottom for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the...
New York: Springer, 2012
e20425425
eBooks Universitas Indonesia Library
Kirkpatrick, Graeme, 1963-, author
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that...
Cambridge, UK: Polity Press, 2013
794.8 KIR c
Buku Teks Universitas Indonesia Library
John Richard Sageng
Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of...
Dordrecht, Netherlands: Springer, 2012
e20401112
eBooks Universitas Indonesia Library