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"Penelitian ini bertujuan untuk membahas fenomena budaya pariwisata virtual yang berkembang melalui virtual tour. Virtual tour merupakan simulasi lokasi atau objek wisata dengan menggunakan rangkaian video atau gambar beserta tambahan musik, efek suara, teks, dan narasi. Studi sebelumnya menemukan bahwa virtual tour muncul karena adanya perkembangan teknologi, kebutuhan promosi objek wisata, dan kebutuhan penjagaan warisan budaya. Berdasarkan pemikiran Baudrillard, kondisi hyperreality merupakan konsekuensi logis dari perkembangan teknologi dan pandemi Covid-19 yang menguatkan kehidupan cyberspace. Namun peneliti berargumen bahwa tidak serta merta kondisi hyperreality dapat terjadi, khususnya dalam virtual tour yang dikelola oleh perusahaan A. Peneliti berargumen bahwa terdapat kompleksitas tersendiri untuk menciptakan kondisi hyperreality. Penelitian ini berusaha untuk menjelaskan apakah virtual tour yang dikelola oleh perusahaan A merupakan sebuah kondisi hyperreality pada industri pariwisata di era digital. Penelitian ini menemukan bahwa hyperreality tidak tercipta dalam virtual tour yang dikelola oleh perusahaan A. Terdapat beberapa komponen hyperreality sesuai pemikiran Baudrillard, yaitu model simulasi, seperti simulasi rute perjalanan, simulasi visual, simulasi narasi, dan simulasi interaksi. Namun masih terdapat keterbatasan yang menghalangi terciptanya kondisi hyperreality pada virtual tour. Menurut wisatawan, virtual tour merupakan inovasi yang menarik, namun mereka belum sepenuhnya menikmati perjalanan wisata virtual.

This study aims to discuss the phenomenon of virtual tourism culture that develops through virtual tours. A virtual tour is a simulation of a location or tourist attraction using a series of videos or images along with additional music, sound effects, text, and narration. Previous studies have found that virtual tours arise because of technological developments, the need for promotion of tourist objects, and the need for preserving cultural heritage. Based on Baudrillard's thinking, the hyperreality condition is a logical consequence of technological developments and the Covid-19 pandemic that strengthens cyberspace life. However, the researcher argues that hyperreality does not necessarily occur, especially in a virtual tour managed by company A. The researcher argues that there is a distinct complexity to creating hyperreality conditions. This study seeks to explain whether the virtual tour managed by company A is a hyperreality condition in the tourism industry in the digital era. This study finds that hyperreality is not created in a virtual tour managed by company A. There are several components of hyperreality according to Baudrillard's thinking, namely simulation models, such as travel route simulations, visual simulations, narrative simulations, and interaction simulations. However, there are still limitations that prevent the creation of hyperreality conditions on virtual tours. According to tourists, virtual tours are an interesting innovation, but they have not fully enjoyed virtual travel."
[Depok, Depok]: [Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia], 2021
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UI - Skripsi Membership  Universitas Indonesia Library
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Septa Dwi Indriyani
"Sektor pariwisata di Kota Malang mengalami penurunan kunjungan drastis yaitu sebesar 53% di Bulan Maret 2020 sebagai akibat adanya pandemi Covid-19. Penurunan jumlah juga berdampak pada pelaku usaha penyokong pariwisata, yaitu perhotelan. Dalam rangka Pemulihan Ekonomi Nasioanal dan memberikan stimulus pada sektor pariwisata, Pemerintah Pusat memberikan Dana Hibah Pariwisata kepada industri hotel di Kota Malang. Penelitian ini bertujuan untuk menganalisis perbandingan Insentif Pajak Hotel dan Dana Hibah Pariwisata di Kota Malang selama pandemi Covid-19. Penelitian ini menggunakan pendekatan kualitatif. Hasil penelitian ini menunjukkan bahwa Pemberian kebijakan insentif Pajak Hotel dan Dana Hibah Pariwisata memiliki kelebihan dan kelemahan masing-masing. Kebijakan pemberian insentif Pajak Hotel selama pandemi Covid-19 tidak tepat sasaran karena tidak sesuai dengan anjuran pemerintah dan penerima manfaat insentif bukan industri hotel. Pemberian Dana Hibah Pariwisata lebih memberikan dampak kepada industri hotel. Dengan demikian, pelaksanaan Dana Hibah Pariwisata perlu dimaksimalkan pada periode selanjutnya dan perlu tetap diberikan mengingat Kota Malang merupakan salah satu dari 10 Destinasi Pariwisata Prioritas.

The tourism sector in Malang City has drastic decline of 53% in March 2020 as a result of the Covid-19 pandemic. The decreasing of the number of tourism visit impacts on business actors that supporting tourism, hotels. In the context of the National Economic Recovery and providing a stimulus to the tourism sector, the Central Government provides Tourism Grants to the hotel industry in Malang City. This study aims to analyze the comparison of Hotel Tax Incentives and Tourism Grants in Malang City during the Covid-19 pandemic. This study uses a qualitative approach. The results of this study indicate that Hotel Tax incentives and Tourism Grants have their respective advantages and disadvantages. The policy of providing hotel incentives during the Covid-19 pandemic is not right on target because it is not in accordance with government recommendations and the recipients of incentives are not industrial hotels. The provision of Tourism Grants has more impact on the hotel industry. Thus, the implementation of the Tourism Grant Fund needs to be maximized in the next period and it is necessary to remember that Malang City is one of the 10 Priority Tourism Destinations."
Depok: Fakultas Ilmu Administrasi Universitas Indonesia, 2021
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UI - Skripsi Membership  Universitas Indonesia Library
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Dian Chairunnisa
"[ABSTRAK
Fenomena aktivisme digital atau aktivisme online menimbulkan banyak pertanyaan seputar partisipasi yang efektif dan bermakna. Hal ini juga memicu perdebatan mengenai apakah aktivisme online dapat membawa perubahan yang nyata di tengah masyarakat. Selain memetakan partisipasi anak muda dalam aktivisme online,
artikel ini meneliti bagaimana karakteristik organisasi anak muda kontemporer di Indonesia saat ini dan
bagaimana mereka menggunakan aktivisme online ini sebagai sarana untuk meningkatkan kesadaran dan mempromosikan isu seputar HKSR dan keberagaman. Dari hasil perbandingan dengan advokasi yang telah mereka lakukan secara offline, serta gambaran yang telah diperoleh dari wawancara dengan informan kunci dan kuesioner yang telah didistribusikan ke dua puluh mahasiswa, saya berpendapat bahwa peran aktivisme online dalam menyebarkan kesadaran dan menyebarluaskan informasi terbilang efektif. Namun, aktivisme online tidak dapat berdiri sebagai satu jenis aktivisme sendiri karena membangun hubungan dengan pembuat kebijakan dan tokoh-tokoh yang berpengaruh di pemerintahan adalah sama pentingnya.ABSTRACT The phenomena of online or digital activism poised many questions regarding effective and meaningful
participation. It also triggers an ongoing debate on whether or not online activism could bring about real change in the society. Besides mapping out Indonesian youth participation in online activism, this article examines how contemporary youth-led organizations in Indonesia are characterized and how they use this online activism as a way to raise awareness and promote issues on SRHR and diversity. By comparing it with their offline advocacy and by drawing upon interviews with key informants and questioners distributed to twenty college students, I would like to argue that online activism‟s role in spreading awareness and disseminate information is undeniably effective. However, online activism could not stand as a type of activism on its own because
establishing relations with policy makers and key individuals in the government is just as important., The phenomena of online or digital activism poised many questions regarding effective and meaningful
participation. It also triggers an ongoing debate on whether or not online activism could bring about real change
in the society. Besides mapping out Indonesian youth participation in online activism, this article examines how
contemporary youth-led organizations in Indonesia are characterized and how they use this online activism as a
way to raise awareness and promote issues on SRHR and diversity. By comparing it with their offline advocacy
and by drawing upon interviews with key informants and questioners distributed to twenty college students, I
would like to argue that online activism‟s role in spreading awareness and disseminate information is
undeniably effective. However, online activism could not stand as a type of activism on its own because
establishing relations with policy makers and key individuals in the government is just as important.]"
Fakultas Ilmu Pengetahuan Budaya Universitas Indonesia, 2015
MK-PDF
UI - Makalah dan Kertas Kerja  Universitas Indonesia Library
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Perry, Nick
London: Routledge Press , 1998
306.21 PER h
Buku Teks SO  Universitas Indonesia Library
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Siagian, Henri Salomo
"ABSTRAK
Pencitraan sudah menjadi sesuatu yang lazim di era pemilihan secara langsung. Padahal, pencitraan tidak lain hanya sebuah gambaran atau ilusi ideal atau sebuah hiperrealitas mengenai politisi yang dikonstruksikan oleh para konsultan politik profesional.
Hiperrealitas dalam politik, atau hiperpolitik, membuat publik tidak bisa mengetahui sesuatu yang riil. Masyarakat hanya melihat ilusi politik yang tidak memiliki akar realita melalui berbagai kanal media massa.
Penelitian ini menyajikan hiperrealitas karya filsuf posmodernisme, Jean Baudrillard, dan disandingkan dengan pemasaran politik yang ditawarkan oleh Avraham Shama. Dan persinggungan antarpemikiran itu digunakan dalam melihat pencitraan Joko Widodo dalam Pemilihan Presiden (Pilpres) 2014.

ABSTRACT
Image has become something common in the era of direct election. Though, image is nothing but an illusion or an ideal picture, or a hyperreality, of the politician who constructed by professional political consultants.
Hyperreality in politics, or hyperpolitics, making the public can not know something real. The public only see the political illusion that has no roots reality through various mass media channels.
This study presents the works of postmodernism philosophers, Jean Baudrillard, hyperreality and juxtaposed with political marketing offered by Avraham Shama. And the intersection of the concepts used in imaging Joko Widodo in Presidential Election in 2014.
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2015
T43855
UI - Tesis Membership  Universitas Indonesia Library
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Daffa Wibisono Krisrashmansyah
"Perkembangan teknologi informasi dan komunikasi membuat media berpotensi untuk memengaruhi pola pikir dan kebudayaan masyarakat. Kekuatan visual diandalkan oleh media untuk menarik perhatian pengguna serta mempermudah dalam penyampaian pesan. Hal tersebut telah menyebabkan terbentuknya realitas baru yang tidak berkaitan dengan dunia nyata atau disebut dengan hiperrealitas. Hiperrealitas sendiri merupakan suatu kondisi di mana realitas dengan hal-hal fiksi menjadi sulit untuk dibedakan. Penelitian ini menganalisis bagaimana film Suzume no Tojimari (2023) membentuk hiperrealitas. Studi ini juga meninjau bagaimana keterkaitan hiperrealitas yang dibentuk dengan konteks peningkatan pemahaman dan kesadaran audiens terhadap bencana alam. Penelitian ini menggunakan pendekatan deskriptif kualitatif, serta menggunakan teori hiperrealitas dan simulakra oleh Jean Baudrillard untuk memahami apa saja kumpulan simulakra (elemen-elemen fantasi) yang dapat memungkinkan timbulnya hiperrealitas pada film Suzume no Tojimari. Penelitian berargumen bahwa anime ini berpotensi menimbulkan hiperrealitas karena adanya pembauran antara elemen-elemen fantasi dengan simbol-simbol replikasi dari dunia nyata. Hiperrealitas yang dibentuk dalam Suzume no Tojimari juga berkemungkinan untuk menjadi alat bantu jika benar-benar dikaitkan dengan tujuan Shinkai Makoto selaku pembuat anime ini yaitu meningkatkan pemahaman dan kesadaran penonton terhadap bencana alam. Hiperrealitas terjadi ketika elemen-elemen fantasi seolah-olah menjadi lebih nyata dan berpotensi untuk memengaruhi realitas itu sendiri, dan representasi dari bencana alam pada anime ini dibalut oleh elemen-elemen fantasi tersebut.

The development of Information and Communication Technology has given media a powerful influences in changing societal mindsets and culture. Media often relies on strong visual elements to grab attention and make messages easier to understand. This influence has led to the creation of a new kind of reality that is not connected to the real world, known as hyperreality. Hyperreality itself is a condition where reality and fiction become difficult to distinguish. This study analyses how hyperreality that related to the causes of natural disasters is constructed in the Suzume no Tojimari (2023) movie. It also examines how this portrayal can help improve viewers in understanding and awareness of natural disasters. This study using a descriptive qualitative approach and also applies Jean Baudrillard’s theory of hyperreality and simulacra to identify the various fantasy elements in Suzume no Tojimari that can shape a sense of hyperreality. This study finds that this anime has the potential to shape hyperreality due to the blending of fantasy elements with symbol that replicated from reality. The hyperreality that constructed in Suzume no Tojimari also has the potential to be an effective tool if the movie if it aligns with Shinkai Makoto’s Goal of increasing audience understanding and awareness of natural disasters. Hyperreality is shaped when fantasy elements seem more real than reality itself, and the natural disasters that represented in Suzume no Tojimari are wrapped in these fantasy elements."
Depok: Fakultas Ilmu Pengetahuan Budaya Universitas Indonesia, 2024
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UI - Tugas Akhir  Universitas Indonesia Library
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Subhan Pradana
"Counting bacteria colonies uses Total Plate Count (TPC) method which is
generally done by seeing, counting, naked eyes and time consuming. The aim of research is to make an image processing algorithm that is able to count the total bacteria colonies on the TPC method which is can be applied without any special equipment, and to provide informations about the best configuration in its application. This research was done by making an image processing algorithm based on gray-scale image segmentation, using MATLAB, and testing its accuracy in counting bacteria colonies. The result showed that the optimal threshold value for black background is between 0.67 and 0.79, and the optimal threshold value for white background was between 0.01 and 0.09. This experiment revealed that low value o f disk shape morphological structuring element could give the optimal detection of bacteria colonies. In conclutions, the total numbers of bacteria colonies which was counted by gray-scale image segmentation which one of image processing algorithm method was not statistically different compared to manual counting. Automation is one side o f technology that can help human doing something with easiness and simplicity. Digital image processing is one kind o f automation. Counting bacteria colonies using Total Plate Count (TPC) commonly done by counting bacteria colonies manually, it was very time consuming. The aim of this
research is to make an image processing algorithm that able to count total bacteria colonies on the TPC method which can be applied without require special equipment, and to provide information about best configuration in its application. This research was done by making an image processing algorithm based on color image segmentation using MATLAB, and testing its accuracy in counting bacteria colonies. The results showed that the total numbers of bacteria colonies as the result o f counting by image processing algorithm based on color image segmentation were not different statistically compared to manual counting. A good detection o f bacteria colonies was depends on the configuration o f some parameters, such as color sampling, value o f color tolerance, shape and value o f morphological structuring element."
Depok: Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Indonesia, 2012
T42727
UI - Tesis Open  Universitas Indonesia Library
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"This book focuses on understanding Innovation in the Financial Services Sector. The collection of contributions gathered in the book highlights the importance of technology contexts that pertain to Finance, accounting, and the law arena. The respective chapters address topics such as Economic development, social entrepreneurship, Online Behaviour, Digital entrepreneurship, and Islamic banks. All contributions are based on the latest empirical and theoretical research and provide key findings and concrete recommendations for scholars, entrepreneurs, organizations, and policymakers."
Switzerland: Springer Cham, 2023
e20550124
eBooks  Universitas Indonesia Library
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Hermawan Kartajaya, 1947-
Jakarta: Gramedia Pustaka Utama, 2018
658.834 HER c
Buku Teks SO  Universitas Indonesia Library
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Diehl, Eric
Berlin: Springer-Verlag, 2012
e20407916
eBooks  Universitas Indonesia Library
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