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Hasil Pencarian

Ditemukan 171686 dokumen yang sesuai dengan query
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Nyoman Sri Handayani
"Dalam meningkatkan strategi bersaing jangka panjang perusahaan untuk mempertahankan pelanggan dan menarik konsumen baru khususnya masyarakat kelas menengah atas, Blitzmegaplex sebagai satu-satunya pesaing di dunia sinema, berusaha memenuhi kepuasan pelanggannya dengan menawarkan nilai-nilai hedonis yang sesuai dengan harapan pelanggan. Untuk mewujudkannya, Blitzmegaplex kembali membuka sebuah auditorium terbaru berfasilitas canggih, yaitu auditorium 4Dx di Blitzmegaplex Mall of Indonesia (MOI).
Penelitian ini bertujuan untuk mengetahui pengaruh nilai-nilai hedonis terhadap kepuasan pelanggan yang menonton di auditorium 4Dx Blitzmegaplex Mall of Indonesia (MOI) Jakarta. Penelitian ini menggunakan metode kuantitatif dan teknik pengambilan sampel purposive. Pada penelitian ini sampel yang diambil sebanyak 100 responden. Hasil penelitian ini membuktikan bahwa nilai-nilai hedonis memiliki pengaruh terhadap kepuasan pelanggan di auditorium 4Dx Blitzmegaplex Mall of Indonesia (MOI) Jakarta.

In order to enhance the company's long-term competitive strategy to retain customers and attract new customers, especially upper-middle-class society, Blitzmegaplex as the only competitor in the world of cinema, trying to satisfy its cutomers by offering hedonic values in accordance with the customer expectations. To make it happen, Blitzmegaplex latest re-open a fully-sophisticated auditorium, the auditorium 4DX Blitzmegaplex Mall of Indonesia (MOI).
This research was intended to observe the effect of hedonic values to customer satisfaction, whose watching in the auditorium 4DX Blitzmegaplex Mall of Indonesia (MOI) of Jakarta. This research applied quantitative approach and purposive sampling technique, with 100 respondents were asked for filling up the quetionnaires. This research proved that the hedonic values has an influence on customer satisfaction in the auditorium 4DX Blitzmegaplex Mall of Indonesia (MOI) of Jakarta."
Depok: Universitas Indonesia, 2014
S58255
UI - Skripsi Membership  Universitas Indonesia Library
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Adisti Pravitasari
"Experiential marketing merupakan sebuah cara yang digunakan untuk menghadapi fenomena pergeseran nilai ekonomi ke tahap experience. Hal ini dilakukan sebagai suatu pendekatan penekanan pada diferensiasi produk dengan memberikan memorable experience. Experiential marketing diterapkan melalui pendekatan sense, feel, think, act dan relate. Penelitian ini membahas pengaruh experiential marketing terhadap customer loyalty Blitzmegaplex 4DX Mall of Indonesia. Penelitian ini menggunakan pendekatan kuantitatif dengan menyebarkan kuesioner kepada 100 orang pengunjung Blitzmegaplex 4DX Mall of Indonesia. Hasil penelitian ini menunjukkan bahwa experiential marketing atau variasi sense, feel, think, act dan relate memiliki pengaruh terhadap pembentukan customer loyalty.

Experiential marketing is implied to face the economic value-lifted phenomenon to experience stage. It is implied as the approach of product differentiation focused by providing the memorable experience. Experiential marketing is also implied by five-dimensional model approaches (sense, feel, think, act and relate). This research examined the influence of the five-dimensional model toward customer loyalty of Blitzmegaplex 4DX Mall of Indonesia. This research used a quantitative approach by distributing questionnaires to 100 Blitzmegaplex 4DX’s customer at Mall of Indonesia. The result of this research showed that the five-dimensional models of experiential marketing has an influence on customer loyalty.
"
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2015
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
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Hestia Livana
"Mendapatkan pengunjung yang puas dan loyal merupakan kunci utama dalam keberhasilan suatu shopping mall. Di kawasan segitiga emas Jakarta, ada delapan shopping mall yang harus bersaing satu sama lainnya dalam merebut hati pengunjung. Penelitian ini bertujuan untuk menganalisis faktor-faktor yang mempengaruhi customer satisfaction dan customer loyalty dalam konteks shopping mall. Sampel penelitian ini adalah orang yang pernah mengunjungi salah satu shopping mall di kawasan segitiga emas Jakarta minimal sebanyak tiga kali dalam tiga bulan terakhir. Data diolah dengan menggunakan metode Structural Equation Modelling. Hasil penelitian menunjukkan bahwa customer perceived value berpengaruh positif terhadap customer satisfaction dan customer loyalty. Customer satisfaction juga dibuktikan memiliki pengaruh positif terhadap customer loyalty. Mall environment berpengaruh positif terhadap customer perceived value namun tidak berpengaruh terhadap customer satisfaction dan customer loyalty.

Having satisfied and loyal consumers are the key for success in shopping mall context. In golden triangle of Jakarta area, there are eight shopping mall which compete to gain customer's heart. This study aims to analyze factors that affect customer satisfaction and customer loyalty in shopping mall. Samples from this research are people who visit one of eight shopping mall in golden triangle of Jakarta area minimal three times in the last three months. They were then analyzed using Structural Equation Modelling. The result of this research shows that customer perceived value has positive effect on customer satisfaction and customer loyalty while customer satisfaction has affect customer loyalty positively. Meanwhile, mall environment has positive effect on customer perceived value but does not affect customer satisfaction and customer loyalty."
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2017
S66690
UI - Skripsi Membership  Universitas Indonesia Library
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Nindya Iswari Hayuningrum
"Industri ritel modern saat ini berkembang pesat di Indonesia. Salah satunya adalah home and garden specialty retail seperti Ace Hardware Indonesia. Melihat peluang kedepan maka salah satu aspek yang harus diperhatikan oleh ritel modern adalah atmosfir toko. Penelitian ini bertujuan untuk melihat bagaimana pengaruh dari persepsi atmosfir toko yang dirasakan konsumen yang mempengaruhi nilai belanja utilitarian dan hedonik serta kepuasan pelanggan. Sampel penelitian ini adalah konsumen yang dalam 6 bulan terakhir telah melakukan kunjungan ke gerai ritel Ace Hardware di wilayah Jabodetabek. Data yang diterima diolah menggunakan metode analisis Structural Equity Modelling (SEM). Hasilnya, atmosfir toko memiliki pengaruh positif terhadap nilai belanja hedonik dan utilitarian memiliki pengaruh positif terhadap kepuasaan pelanggan.

Modern retail industry is currently growing rapidly in Indonesia. One of them is home and garden specialty retail such as Ace Hardware Indonesia. By seeing an opportunity in the future, one of the aspects to be aware of by modern retail stores is the atmosphere. This research aims to see how the influence of the store atmosphere perception perceived by the consumers affects utilitarian and hedonic shopping value and customer satisfaction. The sample are consumers who in the past 6 months has made visits to Ace Hardware retail outlets in Jabodetabek area. The received data are processed using the analytical method of Structural Equity Modelling (SEM). As a result, the store atmosphere has a positive influence on the hedonic and utilitarian shopping value and on customer satisfaction.
"
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2014
S59908
UI - Skripsi Membership  Universitas Indonesia Library
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Eigent Maulana
"Penelitian ini mengkajipengaruhbrand experience terhadap brand satisfaction, brand trust dan brand loyaltydi Blitzmegaplex Grand Indonesia. Enam hipotesis dikemukakan dan secara empiris untuk mengujinya satu set data sampel yang terdiri dari 150 responden dikumpulkan di Blitzmegaplex Grand Indonesia.
Hasil penelitian menunjukkan brand experience berpengaruh positif terhadap brand satisfaction dan brand loyalty secara signifikan. Berdasarkan temuan penelitian, implikasi managerial dibuat dan keterbatasan serta saran untuk penelitian selanjutnya. Penelitian ini memberikan kontribusi pengetahuan baru untuk literatur brand management yang sudah ada di Indonesia.

This study examines the influence of consumer brand experience on brand satisfaction, brand trust and brand loyalty in Blitzmegaplex Grand Indonesia. Six hyphotheses are posited and in order empirically test them, a sample data set of 150 was collected from Blitzmegaplex Grand Indonesia.
The result indicate that brand experience positively influence brand satisfaction and brand loyalty in a significant way. Drawing from the study's findings, managerial implications are discussed and limitations and future research are suggested. By and large, this study immensely contributes new knowledge to the existing body of brand management literatur in Indonesia.
"
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2014
S60631
UI - Skripsi Membership  Universitas Indonesia Library
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Bintang Pradipta
"ABSTRAK
Penelitian ini dilakukan untuk menganalisis dampak persepsi similaritas dengan konsumen lain pada suatu mal terhadap diskonfirmasi, afeksi, kepuasan, serta loyalitas konsumen dengan memperhitungkan motivasi konsumen ketika mengunjungi mal tersebut. Ialah mal kelas atas dan menengah atas di DKI Jakarta yang menjadi objek penelitian dalam penelitian ini sedangkan responden dalam penelitian ini adalah para pengunjung mal yang menjadi objek penelitian. Metode analisis data yang digunakan adalah Structural Equation Model SEM . Hasil penelitian ini menunjukkan bahwa persepsi similaritas secara langsung dan tidak langsung melalui diskonfirmasi positif mempengaruhi kepuasan dan selanjutnya loyalitas konsumen terhadap mal secara positif. Namun, afeksi positif tidak mampu memediasi pengaruh positif persepsi similaritas dengan konsumen lain terhadap kepuasan pada mal tanpa bantuan motivasi hedonis.

ABSTRACT
This study was conducted to analyze the effect of perceived similarity to other customer in a shopping mall on disconfirmation, affection, satisfaction, and loyalty while investigating the motivation of the consumer on visiting the shopping mall. Upper class and upper middle class shopping mall in DKI Jakarta became the research object while the respondents in this study were the visitors of those shopping malls. Structural Equation Model SEM is used as data processing method. The results of this study indicate that perceived similarity on other customer is the positive indicator of shopping mall satisfaction and loyalty. Disconfirmation also plays role to mediates the effect while affection needs moderation from hedonic motives to mediates the effect."
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2018
S-Pdf
UI - Skripsi Membership  Universitas Indonesia Library
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Yasin Muhtadi Busyro
"ABSTRAK
Dengan perubahan pola konsumsi dari masyarakat Indonesia yang mendorong konsumen lebih familiar dengan pembelanjaan secara online, salah satu dampak dari perubahan tersebut adalah pengurangan kunjungan pada mal dan pengurangan pembelian pada retailer yang berada di dalam mal. Pengelola mal dan retailer perlu mengetahui faktor faktor yang dianggap berpengaruh terhadap komitmen konsumen terhadap mal mulai dari culture, price perception, dan retail promotion. Metode purposive sampling dalam penelitian ini digunakan dengan menggunakan sample sebanyak 490 responden dengan menggunakan permodelan Partial Least Square Structural Equation Modeling (PLS-SEM). Hasil penelitian ini menunjukan bahwa faktor culture dan price perception dimediasi oleh retail promotion diketahui mempengaruhi tingkat komitmen konsumen terhadap mal.

ABSTRACT
With changes in consumption patterns from Indonesian society that encourage consumers to be more familiar with online spending, one of the effects of these changes is the reduction in visits to the mall and the reduction in purchases of retailers who are in the mall. Mall managers and retailers need to know the factors that are considered influential on consumer commitment to the mall ranging from culture, price perception, and retail promotion. The purposive sampling method in this study was used by using a sample of 490 respondents using the Partial Least Square Structural Equation Modeling (PLS SEM). The results of this study indicate that culture and price perception factors mediated by retail promotion are known to influence the level of consumer commitment to the mall."
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2020
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
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Gabyta Hasnabila
"Metode self-service menjadi alternatif bagi perusahaan yang mengalami masalah ketidakpuasan customer. Namun, seiring dengan meningkatnya perusahaan yang menerapkan metode self-service, penelitian yang membahas mengenai metode ini masih fokus pada nilai utilitarian atau mementingkan fungsionalitas dan aspek kognitif dalam berbelanja. Padahal, dalam berbelanja customer tidak hanya didasarkan oleh nilai utilitarian, namun juga nilai hedonic yang fokus pada aspek personal dan emosional dalam berbelanja. Penelitian ini melihat bagaimana nilai hedonic dan nilai utilitarian dapat mempengaruhi perasaan delighted yang dirasakan customer ketika berbelanja dengan metode self-service. Customer delight dalam penelitian ini merepresentasikan reaksi berupa kepuasan yang lebih kuat dibandingkan dengan customer satisfaction. Terdapat variabel-variabel lain dalam penelitian ini, yakni Task Uncertainty, Servicescape, Perceived Control, Perceived Time Pressure, Efficiency dan Fun. Dengan subjek penelitian IKEA Indonesia, sampel penelitian ini adalah customer IKEA Indonesia dengan usia minimal 18 tahun, mengunjungi dan berbelanja di IKEA Indonesia dalam 3 bulan terakhir. Peneliti menggunakan analisis Structural Equation Modelling SEM . Hasil penelitian ini memperlihatkan bahwa customer delight yang dirasakan oleh customer dipengaruhi oleh fun yang mereka rasakan ketika berbelanja.

Self service method is considered as one of the alternative for company who is facing unsatisfaction problems since self service allows customer to go shopping with their own phase. However, as number of company who adopted self service method increased, research that adressess this method are still focuses on utilitarian value of self service. That being said, they emphasizes functionality and cognitive aspects of self service shopping experiece. In fact, utilitarian value was not the only motivation that drives customer to go shopping. There rsquo s also hedonic value that is focueses on personal and emotional aspects of shopping. This study looks at how hedonic and utilitarian value can affect the customers delight in self service shopping. In this study, customer delight is a form of positive reaction that is stronger than customer satisfaction. There are other variables in this research, namely Task Uncertainty, Servicescape, Perceived Control, Perceived Time Pressure, Efficiency, and Fun. With IKEA Indonesia as the research subject, this research rsquo s sample is IKEA Indonesia rsquo s customer with minimum age 18 years old who visit and shop at IKEA Indonesia in the last 3 months. Structural Equation Modeling SEM analysis is used in this research. The research shows that customer delight spositively influenced by the fun that customer experienced when they were shopping.
"
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2017
S66959
UI - Skripsi Membership  Universitas Indonesia Library
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Indiara Karina Nerissaputri
"Di tengah persaingan bisnis yang semakin ketat antarsesama mal atau dengan, para pelaku usaha sektor mal dituntut untuk dapat terus berpikir kreatif dan berinovasi, salah satunya dengan memperhatikan atribut mal dan juga citra dari mal (corporate image) sebagai sebuah merek serta pengaruhnya terhadap kepuasan pelanggan. Terdapat empat butir tujuan penelitian ini, yaitu untuk mengetahui pengaruh brand attribute terhadap brand image, pengaruh brand attribute terhadap kepuasan pelanggan, pengaruh brand image terhadap kepuasan pelanggan, dan pengaruh brand attribute terhadap kepuasan pelanggan melalui brand image Mal Grand Indonesia. Survei dilakukan terhadap 100 orang responden, lalu data diolah menggunakan analisis jalur (path analysis). Penelitian ini menemukan terdapat pengaruh signifikan dari brand attribute terhadap brand image, antara brand attribute terhadap kepuasan pelanggan, antara brand image terhadap kepuasan pelanggan, serta antara brand attribute terhadap kepuasan pelanggan melalui brand image mal. Dengan demikian, brand attribute dan brand image (corporate brand) secara terpisah dan secara bersamaan memiliki pengaruh signifikan terhadap kepuasan pelanggan yang mengunjungi mal. Saran akademis dari hasil penelitian ini, yaitu penelitian lebih lanjut mengenai faktor lain yang mempengaruhi kepuasan pelanggan, serta replikasi penelitian terhadap subjek atau brand yang berbeda. Sementara saran praktis, pelaku industri diharapkan dapat mempertahankan dan meningkatkan corporate brand image agar tercipta kepercayaan dan loyalitas dari pelanggan.

In the midst of increasingly fierce business competition between malls or with e-commerce, mall sector business doers are required to be able to continually think creatively and always innovate, one of which is by paying attention to the attributes as well as the image of the mall (corporate image) as a brand and its influence on customer satisfaction. There are four objectives in this study, namely to determine the influence of brand attributes on brand image, influence of brand attributes on customer satisfaction, influence of brand image on customer satisfaction, and the influence of brand attributes on customer satisfaction through the brand image of Grand Indonesia Mall. The survey was conducted on 100 respondents, then the data was processed using path analysis. This study found that there was a significant influence between brand attributes on brand image, between brand attributes on customer satisfaction, between brand image on customer satisfaction, and between brand attributes on customer satisfaction through the brand image of the mall. Thus, brand attribute and brand image (corporate image) partially and simultaneously have a significant influence on the satisfaction of customers who visit the mall. Based on the results of this study, academic suggestions are further research on other factors that may affect customer satisfaction, as well as research replication on different subjects or brands. As for the practical suggestions, the industry doers are expected to always maintain and improve corporate brand image in order to create trust and loyalty from customers."
Jakarta: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2022
T-pdf
UI - Tesis Membership  Universitas Indonesia Library
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Nani Zara
"ABSTRAK
Model penetapan harga hedonis digunakan untuk menilai dampak tol yang baru dibangun dan fasilitas umum lainnya misalnya, stasiun bus, stasiun kereta api di Kota Depok pada harga tanah di enam puluh tiga kelurahan. Data diperoleh untuk dua periode waktu: sebelum dan sesudah selesainya pembangunan tol Segmen Pertama. Data panel dianalisis menggunakan regresi efek acak. Hasilnya menggambarkan bahwa ketersediaan jasa transportasi memiliki korelasi positif dengan nilai tanah. Pintu masuk tol baru hanya menguntungkan area yang terletak di dekat proyek; hasil maksimal adalah sebanyak 18 . Meskipun efeknya tidak merata, diperkirakan bahwa daerah lain akan mengalami keuntungan di masa depan, setelah proyek selesai secara keseluruhan.
ABSTRACT
The hedonic pricing model was used to assess the impact of Depok City rsquo s newly built tollgate and other public facilities e.g., bus station, train station on land prices in sixty three city subdistricts. Data were obtained for two time periods before and after the completion of Segment One of the toll development. The panel data was analyzed using a random effects regression. The results illustrate that the availability of transportation services has a positive correlation with the land value. The new toll entrance only benefits the areas located near the project the maximum return is as much as 18 . Although the effect is not evenly distributed, I estimate that other regions will experience a profit in the future, after the project has been completed. "
2018
T49932
UI - Tesis Membership  Universitas Indonesia Library
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